Wednesday, March 11, 2015

Clash of Clans Troop List by LongLostLegend


          Clash of Clans Troop List by LongLostLegend

Below, you will find a list of every unit in Clash of Clans. This units list provides a quick briefing on each unit and an overview of the best uses for that particular unit. You will also find a link to a full guide for each unit. On the full guide page, you will find specifics about each unit, including upgrades, stats by research level, cost, and more. This page provides a brief synopsis of each unit along with a link to its individual unit page.

Barracks Units

Barracks units cost elixir to produce and vary drastically in strength. As a general rule, the units that cost the most elixir and time to produce tend to be the most powerful based on their supply cost. However, the extra elixir cost and time requirements for these expensive units offsets their increase in strength. When farming, generally it is best to stick to the cheaper units to save on elixir costs and training time.
Barbarian
Full Guide: Clash of Clans Barbarian Unit Guide
Training Time: 20 seconds
Supply Cost: 1
Movement Speed: 16
Targets: Ground
Preferred Target: Any
Barracks Required: Level 1
The Barbarian is the first unit you get access to in Clash of Clans. This unit is a cheap melee unit that does well as the base of your army for the first five Town Hall levels. A good strategy is to use only Barbarians and overwhelm the opponent with a Barbarian swarm. Since Barbarians are so cheap and train so quickly, you can easily go on 5-6 raids per hour when using a Barbarian army.
At higher levels, Barbarians still can be used as damage shields for more fragile units, but mass-Barbarian armies do not work nearly as well as they do at early levels. You will need something to break down walls and shoot at high-threat targets like Wizard Towers and Mortar that are behind walls.
Archer
Full Guide: Clash of Clans Archer Unit Guide
Training Time: 25 seconds
Supply Cost: 1
Movement Speed: 24
Targets: Ground & Air
Preferred Target: Any
Barracks Required: Level 2
The Archer is the basic ranged unit in the game. It does solid damage, but has very, very low health. However, its low health is more than made up for by its low cost and quick movement speed. The Archer’s range allows it to shoot over walls and hit defensive towers and resource storage buildings even with the walls around these structures are intact.
Players are best served by using a line of Barbarians (initially) and later Giants to tank for their Archers. These higher health troops will absorb tower hits so that Archers can stay alive longer. The Archer’s biggest weakness is clumping up with other Archers and having them all get hit by Mortars or Wizard Towers. Keep them spread out and do not drop them all in the same place to minimize this effect.
Archers also do very well in the Clan Castle when the Clan Castle is placed in the center of a base layout. Archers in this position will shoot over walls at melee units that will not be able to fight back until the melee units break through the wall.
Goblin
Full Guide: Clash of Clans Goblin Unit Guide
Training Time: 30 seconds
Supply Cost: 1
Movement Speed: 32
Targets: Ground
Preferred Target: Resources (Damage x2)
Barracks Required: Level 3
Goblins are cheap, fast units that will focus entirely on collecting resources. Goblins will not attack anything other than resource collectors and storage units until every resource collector and storage building have been destroyed. Goblins also do twice their normal damage to collectors and resource storage structures. Their fast movement speed allows them to frequently avoid traps. Goblins are fast enough to trigger a spring trap without getting launched (as long as they do not stop on top of it).
At low levels, Goblins are not very effective. Their low damage and health does not give them enough survivability to be effective. However, the Goblin unit gets generous damage increases with each level of research, drastically increasing its effectiveness. By level 4, Goblins will easily start tearing through even high-level walls and wiping out storage buildings within a few seconds, making them very effective for farming.
By level 5, 20 Goblins + healing spell + rage spell are practically an unstoppable force, as they will tear through level 8-9 walls in just a few seconds. Great for coring deep into a player’s base to snag a Dark Elixir storage. Just make sure you take out the mines on the outside of the base or Goblins may be reluctant to attack walls.
Giant
Full Guide: Clash of Clans Giant Unit Guide
Training Time: 2 minutes
Supply Cost: 5
Movement Speed: 12
Targets: Ground
Preferred Target: Defenses
Barracks Required: Level 4
Giants are the first units that players get access to that will specifically target defensive structures. Giants will not attack any other structures until all defensive towers have been destroyed. Hidden Tesla towers are considered defensive structures for the Giant.
Giants have three weaknesses: Spring Traps, their low damage, and their slow movement speed. Giants are very susceptible to well-placed Spring Traps since players have a good idea of how Giants will move. Be sure to try and trigger obvious Spring Trap locations with Goblins, Archers, or Barbarians before sending your Giants in to attack.
The Giant’s low damage can be best made up for by using Wall Breakers and Archers. Giants normally take forever to destroy high-level walls, so use a Wall Breaker or two to break down the walls and let the Giants in faster. Archers can also shoot and take down towers behind walls, limiting the number of walls that the Giants need to break down. Giants slow speed can be improved immensely via the Rage spell, but the cost of the spell prohibits its regular use.
Wall Breaker
Full Guide: Clash of Clans Wall Breaker Unit Guide
Training Time: 2 minutes
Supply Cost: 2
Movement Speed: 24
Targets: Ground (area splash)
Preferred Target: Walls (40x Damage)
Barracks Required: Level 5
Wall Breakers are an essential unit for most Clash of Clans armies. These units can very quickly destroy walls that other units would take ages to break down. Breaking down the first line or two of an enemy’s walls can be the difference between clearing the entire base or getting wiped without reaching 50%.
Wall Breakers are very fragile, so you will need to put down a few distracting units like Giants or Barbarians to allow your Wall Breakers to break down walls without getting hit. Be sure to time your Wall Breakers in between Mortar Shots so that they do not get taken out by splash damage.
Balloon
Full Guide: Clash of Clans Balloon Unit Guide
Training Time: 8 minutes
Supply Cost: 5
Movement Speed: 10
Targets: Ground
Preferred Target: Defenses
Barracks Required: Level 6
The Balloon is an interesting air unit that specifically targets defenses first. As an air unit, it is strong versus Mortars and Cannons, but weak versus Air Defense towers. The biggest weaknesses of the Balloon are its very low movement speed, its low HP, and its tendency to clump up with other Balloons. The low movement speed allows Air Defense towers to pick off many Balloons before they ever get in range. Its low HP and tendency to clump make the Balloon susceptible to Wizard Towers and Air Bombs.
The Rage Spell makes the Balloon many times better, as it allows the Balloon to quickly move between targets. A fleet of Balloons under the effects of the Rage Spell will quickly take out all defensive structures within the area of effect of that spell. Balloons also scale very well with research; max level Balloons do quite a bit of damage.
Balloons are an atypical unit, as they do not scale like the normal unit. Balloons are outright terrible outside of the campaign from levels 1-4. At level 5, they become pretty good, as the amount of damage and health they gain with this upgrade is significant.
At level 6, Balloons become an excellent unit and are even one of the strongest mid-tier (not cheap, but not overly expensive) units in the game. The reason is the amount of damage and health they gain from levels 5 to 6 is incredible. A level 6 balloon does twice the damage and has about double the health and well over double the damage of a level 4 balloon. No other unit scales this well and has such a jump at this level range.
Wizard
Full Guide: Clash of Clans Wizard Unit Guide
Training Time: 8 minutes
Supply Cost: 4
Movement Speed: 16
Targets: Ground & Air
Preferred Target: Any
Barracks Required: Level 7
You can think of the Wizard like an upgraded Archer. However, the Wizard does not always get used in place of the Archer simply because one Wizard (a 4 supply unit) costs more Elixir than 4 Archers and the Wizard takes significantly longer to train.
Like an Archer, the Wizard should be used with something to tank in front of it, typically Giants or even Barbarians. This ensures that the Wizard does not get taken down by towers and can stay alive long enough to dish out its very high damage. The Wizard has a lot more health than the Archer – making it less vulnerable to the Mortar and Wizard Tower. Wizards are still weak against structures like the Archer Tower or Cannon, particularly if the Wizard is attacking something else while being fired upon by either of these two structures.
The Wizard scales very well with upgrades, getting a large damage increase with every level of research. When fully upgraded, the Wizard is the most powerful DPS unit in the game on the basis of the amount of damage it can deal based on its supply cost. A max-level Wizard does 180 DPS; divided by its 4 supply cost, and that yields 42.5 DPS per housing space – by far the highest of any unit.
Healer
Full Guide: Clash of Clans Healer Unit Guide
Training Time: 15 minutes
Supply Cost: 14
Movement Speed: 16
Targets: Ground
Preferred Target: Any (your own units; heals with area splash)
Barracks Required: Level 8
Healers will issue steady area of effect healing to a group of nearby units (radius of a few units on the heal), keeping approximate pace with any AoE damage or damage from one single-target defensive tower. Healers tend to work very well when paired with Giants, as Healers can keep the Giants healed while the Giants slowly work down the enemy’s defensive structures.
The Healer’s primary enemies are the Air Defense tower, Seeking Air Mines, and to an extent the Inferno Tower. Air Defense structures will take down Healers in less than 10 seconds, so taking down these structures is a must. A common strategy is to use Wall Breakers and an initial wave of Giants to destroy one air defense tower, then send in the healer. This ensures that the Healer is able to follow the Giants until coming into range of the next Air Defense tower. At higher levels, sometimes a few Hog Riders can be used to take down exposed Air Defense towers in similar fashion.
With Giants and a healer taking out about half of a base’s defensive structures before coming into range of the next Air Defense, Goblins can easily be used to steal much of a base’s resources. If enough structures have been destroyed, it is possible that a follow-up wave of Archers may be able to take down any remaining Air Defense structures. Lightning spells can also be used to take down an Air Defense tower, allowing the Giant and Healer combo to become more effective.
Note: Healers will not target air units.
Dragon
Full Guide: Clash of Clans Dragon Unit Guide
Training Time: 30 minutes
Supply Cost: 20
Movement Speed: 16
Targets: Ground & Air (area splash damage)
Preferred Target: Any
Barracks Required: Level 9
The Dragon is an extremely strong unit in Clash of Clans, dealing high damage to both air and ground units while possessing a massive HP pool. The Dragon also deals splash damage, allowing it to take out Clan Castle troops with ease. Even though the Dragon is technically weak against Air Defense structures, its large HP pool allows it to absorb many hits even from upgraded Air Defense turrets.
A mass Dragon army is actually quite effective. By using Lightning Spells to take down an Air Defense tower, a mass Dragon Army can get a 50% clear on even the best-designed, fully-upgraded base. Dragons are also very effective at clearing many of the single-player campaign missions.
The main problem with Dragons is the cost and time it takes to train them. Each Dragon costs 25,000 Elixir; a 200-supply 10 Dragon army would run 250,000 elixir in total! The cost of the Dragon also increases significantly with level. Level 3 Dragons cost 36,000 elixir, making a 10 Dragon army of this level cost 360,000 elixir.
Dragons are quite useful in Clan Wars, as a Town Hall 7 player can easily 3 star any other Town Hall 7 player by using 3x LIghtning Spell to take out an enemy’s Air Defense and then using Dragons to take out the rest of the base. A Town Hall 8 player can 3 star most Town Hall 8s with 10 level 3 Dragons (along with an 11th Dragon in the Clan Castle). A fully maxed Town Hall 8 with good base design and a loaded Clan Castle will not be 3 starred by level 2 Dragons.
P.E.K.K.A
Full Guide: Clash of Clans P.E.K.K.A Unit Guide
Training Time: 45 minutes
Supply Cost: 25
Movement Speed: 16
Targets: Ground
Preferred Target: Any
Barracks Required: Level 10
The P.E.K.K.A is the most powerful ground unit produced by the Barracks. It takes out most buildings in just 1-2 hits and has a massive HP pool. The only turret that is particularly effective against the P.E.K.K.A is the Hidden Tesla, but it still takes a single Hidden Tesla 15-30+ seconds to take out a P.E.K.K.A (depending on upgrade level).
P.E.K.K.A’s may not necessarily be more effective than the Dragon despite the fact that the P.E.K.K.A is a higher level unit. The Dragon has a lower supply cost than the P.E.K.K.A, allowing players to create more dragons than P.E.K.K.As. Dragons can also fly over walls, increasing the Dragon’s tendency to attack defensive structures.
P.E.K.K.As have a habit of attacking the perimeter of an enemy’s base, destroying all the structures typically left outside enemy walls – good for trophies, not always efficient for farming. You may want to clear the perimeter of structures with Archers and use a Wall Breaker to break down the first set of enemy walls in order to steer your P.E.K.K.A towards the center of the enemy’s base.
One great way to use the P.E.K.K.A. is for a strategy known as coring. Coring involves driving a hole straight into an enemy’s base in order to target their central storage (typically the Dark Elixir storage). High level players with strong base designs usually put their Clan Castle at the center of the base (at TH8 and beyond). P.E.K.K.A.s are drawn towards Clan Castle units, so if you drop your P.E.K.K.A.s with a rage spell when the enemy’s clan castle units pop, the P.E.K.K.A.s will tear through the walls of the enemy base (i.e. coring), allowing your other units easy access to an otherwise well-protected Dark Elixir storage.

Dark Barracks Units

The following 5 units are produced from the Dark Barracks and all require Dark Elixir for both production and their research upgrades. The Dark Barracks is available at level 7.
Minion
Full Guide: Clash of Clans Minion Unit Guide
Training Time: 45 seconds
Supply Cost: 2
Movement Speed: 32
Targets: Ground & Air
Preferred Target: Any
Dark Barracks Required: Level 1
The Minion is a light flying unit and the first available out of the Dark Barracks. It is not particularly strong, but it is very mobile since it is an extremely fast flying unit. Its fast training speed and low cost make it quite popular as it allows the Dark Barracks to contribute production power to farming runs. Minions are quite popular for farming trophies as they can be deployed to attack buildings only defended
Despite being a flying unit, the Minion is actually decent against Air Defense towers since the Air Defense tower can only attack one target at a time. Minions tend to clump up, making them particularly weak versus Wizard Towers and Air Bombs.
One of the best uses of the Minion is to kill the Barbarian King. You can lure the Barbarian King away from defensive structures and then drop a handful of Minions on it to take down the Barbarian King with minimal losses.
At Town Hall 9, Minions also pair well with max level Balloons. Balloons take out enemy air defenses, whereas the Minions come in and provide DPS after the Balloons have killed most of the towers.
Hog Rider
Full Guide: Clash of Clans Hog Rider Unit Guide
Training Time: 2 minutes
Supply Cost: 5
Movement Speed: 24
Targets: Ground
Preferred Target: Defense
Dark Barracks Required: Level 2
The Hog Rider is a specialty unit that is capable of jumping over walls. It also possesses high DPS and targets defensive structures first. Due to their ability to jump over walls, they can be used to quickly take out defensive structures. Unless you are making an army of mass Hog Riders, it is likely best to use Wall Breakers and standard units to take out the towers on the perimeter of the enemy’s base before using Hog Riders to take down interior towers.
An army of maxed-out Hog Riders along with a few spells (i.e. the Rage Spell and Heal Spell) can quickly destroy even fully maxed out bases. As a result, Hog Riders recently had their unit cost increased by 30%, as they were deemed to be a bit too effective when used in large quantities. While still effective when used in large number, the cost is not efficient for farming – a fully-maxed Hog Rider army costs over 3,000 Dark Elixir.
With that said, people still use 20+ Hog Rider armies to routinely wipe TH8 and TH9 players during Clan Wars. While the players spend more Dark Elixir than they earn, it may be worth it to guarantee the 3 star and propel your clan to victory.
Valkyrie
Full Guide: Clash of Clans Valkyrie Unit Guide
Training Time: 15 minutes
Supply Cost: 8
Movement Speed: 24
Targets: Ground (melee splash damage)
Preferred Target: Any
Dark Barracks Required: Level 3
The Valkyrie is a high-powered Barbarian-like unit that deals significantly more damage and possesses significantly more health. However, due to its supply cost, the Valkyrie actually does less damage per second per housing supply cost than the Barbarian. The Valkyrie does have more health than a Barbarian on a supply basis, making it much more survivable.
The Valkyrie’s high health makes it much more durable than a Barbarian, allowing it to soak up a large amount of damage and rendering Mortar and Wizard Towers ineffective in the process. Their splash damage also makes them great at taking out Clan Castle reinforcements (assuming they are ground units).
The biggest obstruction to using the Valkyrie is that it costs a significant amount of Dark Elixir (160 per Valkyrie at max level) and takes a long time to train (15 minutes for an 8 supply unit). The Valkyrie’s health was recently increased to promote its use, but I am not sure if it is enough. The cost for a maxed-out Valkyrie is just too high and its target choice (Any) too poor to use regularly. Maybe a single Valkyrie or two could be included for Clan Castle reinforcements and to take out regular structures, but I would rather conserve my Dark Elixir and use a P.E.K.K.A. instead for similar effect.
Golem
Full Guide: Clash of Clans Golem Unit Guide
Training Time: 45 minutes
Supply Cost: 30
Movement Speed: 12
Targets: Ground
Preferred Target: Defenses
Dark Barracks Required: Level 4
You can think of the Golem like a hero Giant. It is the only high health, high supply unit in-game that specifically targets defenses. It has an enormous HP pool that tops out at 6,300 health at max level.
Upon death, the Golem deals massive splash damage (550 at max level) and splits into two Golemites, each unit possessing 1/5 the health of the Golem. Given that the Golem at max level has 6,300 health, this leaves its Golemites with 1260 health – quite beefy in their own right. Golemites also do modest splash damage upon death.
The Golem’s downside is that it does very little damage on a per-supply basis. The Golem barely hits harder than a Giant, despite the fact that Giants do not do much damage and only cost 5 supplies to the Golem’s housing cost of 30.
The Golem is considered by many to be the best unit for use within the Clan Castle. It has so much health that it can distract enemy troops for ages while your towers do damage. Also, its splash damage upon death makes it difficult to take out, not to mention the Golemites that spawn once the original Golem goes down. Note that Golems in the Clan Castle only really works for TH9 and TH10 players, as at lower TH levels, it is easy to lure out Clan Castle troops without committing with an army.
Golems are expensive and take up a lot of supplies; it is typical for high-level players to just use a single Golem and support it with ranged DPS units such as Archers, Witches, or Wizards (depending upon trophy range).
Witch
Full Guide: Clash of Clans Witch Unit Guide
Training Time: 20 minutes
Supply Cost: 12
Movement Speed: 12
Targets: Ground & Air
Preferred Target: Any
Dark Barracks Required: Level 5
The Witch is the highest-level Dark Barracks troop (and for good reason). An army of well-used Witches can take out a maxed out TH10 base. Witches themselves are not very strong units, but the wave after wave of summoned Skeletons they bring to the battlefield can eventually wear an opponent out. Witches are able to summon a new set of Skeletons every six seconds (with a max of 6 at level 1 and 8 at level 2).
The Witch itself has extremely low health, so it needs to be positioned well. It is very vulnerable to the Mortar, as Skeletons may get in the Mortar’s minimum range and force the Mortar to fire at the Witch. It is important to find ways to take out the Mortar when using Witches. Use distracting units or Hog Riders to focus down any exposed Mortars. Lightning Spells can be used to take out central Mortars.
With no Mortars left, the Float spell can be used on Skeletons to send a steady stream of free units over walls and into the enemy’s base. When the units are free and never-ending, even the best-designed base does not stand a chance.
Lava Hound
Full Guide: Clash of Clans Lava Hound Guide
Training Time: 45 minutes
Supply Cost: 30
Movement Speed: 20
Targets: Ground & Air
Preferred Target: Air Defense Towers
Dark Barracks Required: Level 6
The Lava Hound functions like a flying Golem. The Lava Hound does very little damage, but has a very large health pool and specifically seeks out enemy Air Defense towers. While the low damage dealt by this unit is not likely to result in any tower kills, its high health pool can distract enemy tower fire long enough to allow other air units to take out the distracted towers.
The Lava Hound alone does not make an army, but it is an effective unit when backed up by Minions, Balloons, or Dragons.

Clash of Clans GUIDE !

        
                          

Clash of Clans: Your Guide from LongLostLegned Tips, Strategy and More

Clash of Clans, Supercell's smash hit mobile app, now available for both Apple and Android devices, has over 29 million daily users! COC Minion

With updates, clan wars, and thousands of new users every day, the world of Clash of Clans is growing at an astronomical pace! Keep yourself AHEAD of the curve with ClashGuide, and Clash of Clans Attacks, with Galadon!

Our goal is to help navigate you safely through the world of Clash of Clans. Within this site, you will find everything from beginner tips and basic strategies, to how-to guides for leveling up and gaining trophies, gold, and elixir, as well as more advanced strategies for BIG NUMBERS farming, chasing cups to Champion, and BEYOND!

The Top 8 Must-Know Clash of Clans Tips

Tip #1. Save Your Gems
When you start playing Clash off Clans, you begin with 500 gems. By the end of the tutorial, you end up losing nearly 50 gems by completing structures instantly as instructed by the tutorial. If you instead save your gems, you will be able to add extra builders at a quicker rate.
Here are the costs for each builder:
  • Builder 2: 250 gems (you add this during the tutorial)
  • Builder 3: 500 gems
  • Builder 4: 1000 gems
  • Builder 5: 2000 gems
While builders 4 and 5 are a long ways off, builder 3 is achievable relatively quickly if you save your gems. Extra builders allow you to construct more buildings at once and as a result are very helpful. With the new Clan War achievements and a trophy push, you can unlock the 4th builder within a few months of playing even without purchasing anything. The 5th builder will require a major Trophy push (to Champion’s League) or more time to unlock some of the other achievements.
Tip #2. Use Cheap Units
One of the biggest mistakes new players make is not considering the cost of the units they use to battle. While Giants are great, they also cost a lot more to use than Barbarians. At higher levels, Dragons are great, but they cost a lot more to use than Giants. There is also the time factor to consider. While Wizards are stronger than Archers, they not only cost more to make, but each Wizard requires 8 minutes. Meanwhile, you could create 4 Archers in less than two minutes (Wizards are a 4-supply unit).
As a result, when your primary goal is to save up resources, you need to make an effort to use cheap units that are quick to produce. The best units to make depends on your Town Hall level; see my Clash of Clans Town Hall Farming Guide by Level for more details.
Tip #3. Only Use Spells When Necessary
Just like units, spells are very expensive and take awhile to produce. While they can be very effective, you need to make sure that the battle you are fighting warrants the use of such a spell. You should know that the Rage Spell starts at 23,000 elixir and the Healing spell starts at 15,000 elixir; each time you use these spells, you need to be sure that using the spell will allow you to earn at least an additional 15k or 23k resources (spell depending).
Tip #4. Slowly Upgrade Your Town Hall
The Town Hall “loot penalty” is one of the most important things to know about in Clash of Clans, yet it is not a publicly advertised feature in the game. It is not even mentioned during the tutorial or anywhere in the game, yet it is extremely important to how the game plays out.
This penalty reduces the amount of loot you can get from enemies if your Town Hall is a higher level than your opponent’s Town Hall. If your Town Hall is one level higher than your enemy’s, you will only be able to steal 90% of the normal amount available for loot. If your Town Hall is two levels higher, you will only be able to steal 50% of the loot. For three levels, only 25%, and for 4 levels or more, only 5% of the total available loot. The penalty is reflected in “Loot Available” – you do not have to do any calculations on your own.
As a result, we recommend getting up to Town Hall level 4 and then sitting in this range while you max out your defensive structures, your army camps, and your research. You can even max out your walls for extra credit before moving on to Town Hall 5. Repeat this process for every level.
Tip #5. Start Matchmaking Early
When you first start playing Clash of Clans, you get a three-day shield. However, thanks to the previously-mentioned Loot Penalty, very few players will want to attack you even if you drop your shield. As a result, you can start matchmaking right away when you need resources with no fear of reprisal. You can skip around and look for a base with exposed resource collectors and use a handful of Barbarians, Goblins, or Archers to attack them.
Even if you do get attacked, low-level Town Hall players have very little to lose. You will only lose a tiny bit of resources that can be more than made up for with a single attack.
Tip #6. Use the “Next” Feature Frequently
When farming either resources or trophies, you should always be skipping around with the “next” button in order to find the perfect base to attack. It only costs a tiny bit of gold to jump to the next base, so make sure you have a good base before you spend all your units attacking one. Also, be careful never to spend every last bit of gold you have on an upgrade – you need to save some gold in order to be able to use the “next” ability to continue farming!
Tip #7. Put the Clan Castle in the Center of Your Base
The Clan Castle is perhaps the best defensive structures in Clash of Clans, but only if you place it in the center of your base. The way the structure works is that when enemy units enter the Clan Castle’s range (it has a very long range), the units will pour out of the Clan Castle and attack the enemy’s attacking units. Note that your Clan Castle troops are capable of hopping over your own walls.
If you place the Clan Castle outside of your base, the enemy can simply lure away the units inside the Clan Castle and easily kill them out of range of your towers. If you keep the Clan Castle inside your base, the enemy will have to take damage from both your Clan Castle units as well as your defensive structures in order to take out your base.
Generally, it is best to ask for Archers to keep in your Town Hall for defensive purposes. This works very well because Archers will often shoot at melee units from behind your walls, allowing them to shoot down Giants and Barbarians without taking damage. Very high level players may choose different units, such as Dragons or Golems, but this requires a clan where members will donate these troops.
Note that this tip really only applies to players at Town Hall 7 or above. At earlier Town Hall levels, you do not have enough buildings to actually prevent the enemy from luring out units in your Clan Castle. Town Hall 7 units can still be lured, but it is tougher. At Town Hall 8 and up the enemy will have to destroy some buildings or a decent number of units to force troops out of your Clan Castle.
Tip #8. Focus on Dark Elixir
Once you reach Town Hall 7 and beyond, your limiting resource will always be Dark Elixir. Through normal play, you typically will max out all gold and elixir-based upgrades long before you acquire enough Dark Elixir to max out your heroes and Dark Barracks troop upgrades. As a result, you need to place a priority on Dark Elixir above all other resources, saving your spells and hero units for when you stand to gain a large chunk of Dark Elixir.

5 Quick Tips to Improve Your Clash of Clans Experience:

1. Don't Rush Your Town Hall

Although it used to be said that you need to upgrade all of your buildings to maximum before upgrading your town hall, this isn't necessarily true. Waiting for buildings to upgrade can take FOREVER- and saving up enough to purchase the upgrades can often leave you a prime target for farming raids. Instead, consider attempting to maximize your wall levels each time before you upgrade, and work your way to Town Hall 7. For many, Town Halls 7 and 8 are considered the best spots for farming and making defensive upgrades. Once here, you can spend your gold wisely and work on upgrading your other structures. It is generally considered a good idea to fully upgrade all of your defensive structures before upgrading your Town Hall past level 8.

2. Choose Your Battles Carefully

Don't be afraid to hit that 'Next' button! Sometimes passing just a few villages will land you on a perfect candidate for your army composition and ability. Remember, each 'Next' costs a little more at each Town Hall level, but it can be well worth it when you land on your first six figure payday.

3. Upgrade your highest damage structures first

Defensive structures that damage multiple targets at once (Wizard Towers, Mortars) should be at the top of the list for upgrades. Next, look at the amount of damage per second (DPS) that the other structures do. Usually a good third choice is your Teslas, which do a great deal of damage as they are upgraded.

4. Join a helpful clan, and learn from them

Watch replays, ask questions, and share knowledge when you can. It's part of what makes Clash of Clans so much fun to play.


5. Last but not least, ENJOY the game

Get what you want out of it. If you like raiding others' gold storages for every coin you can, go for it. If it's trophies you want, chase them down! Find a clan and friends with similar goals.

10 More Clash of Clans Strategies, Tactics, and Tricks by LongLostLegend!


The response to our first article on Clash of Clans secrets has been overwhelming, and as I’ve continued to clash I’ve picked up on a few more Clash of Clans strategies, some that were suggested by the wise chiefs over on Reddit (may their targets be ever vulnerable, and their loots be phat and substantial). Without further ado, here are ten more valuable nuggets to take your clashing to the next level.

1. Dark Elixir Bank

Clash of Clans Strategies Dark Elixir Bank
When the housing space for Wallbreakers increased to 2 it put a damper on the Wall Breaker Elixir Bank we previously described. At the same time, Dark Elixir Troops were introduced complete with a Dark Elixir Barracks. At the highest levels of troop upgrades, you can currently bank over 3k Dark Elixir, but even at lower levels you can still ferret away some of the precious liquid, safe from the greedy paws of enemy clashers. Farming Dark Elixir can be super grindy, so protecting what you can is essential.

2. If you quit you can’t win, but if they quit..

Clash of Clans Strategies Quitters
Pain is temporary. Quitting lasts forever.
- Lance Armstrong
As Clash of Clans approaches its first birthday, there are some who just weren’t strong enough to keep clashing. But don’t let quitters bum you out, they are actually super fun to raid! Spotting abandoned villages is actually one of the most important Clash of Clans strategies for farming. Some hints are fairly obvious, but others are much more subtle. Learn them all, and get good at searching for them during your free 30 second inspection time. What to look for:
Tombstones Tombstones: These show you that someone else has already drilled this base, they are a good sign that traps have been sprung too. Some chiefs leave them around as a trick, but I don’t run into that too much.
Missing League BadgeLeague Badge: Anyone who has at least on win in the current 2 week league will have League Badge. You can tell when a new League starts, because your own League Badge will turn blank with a dotted line. Past a few days into a league, if you encounter clashers without a league badge, it means they aren’t attacking (and winning). That’s a pretty good sign they aren’t active.
Sleeping BuilderSleeping builders: Clash of Clans is all about upgrades, painfully slow upgrades. Given that this is a central aspect of the game, it is unusual to find an active player who has no builders busy at any given time. Look for the “zzz” above the builders huts. If all of them are sleeping, chances are that chief has been gone a long time.
Gold Mine Bins FullGold Mine Bins Med FullGold Mine Bins MedGold Mine Bins EmptyThe Gold Mine Gold Bin: I found out about this one recently, and it really makes a big difference. If you look carefully at the Gold Mine graphic, you will see a tiny bin just to the right of where the mine cart comes up. This bin actually indicates how much gold is in the Gold Mine, similar to the visual “fullness” indicator on the storages. Higher level Gold Mines take a long time to fill up (by level 8 it takes more than a day). Consequently, if you see full or mostly full gold bins it means the village is likely abandoned.
So it’s abandoned, so what? Abandoned villages are typically much easier to harvest for resources. The value you see in the upper left for “stealable” resources is likely mostly or totally in the collectors, which are usually much easier to get at. Spend troops efficiently, and enjoy the easy farming.

3. Inactivity Timeout and your device settings

Anyone There Small When your shield is down and your are away from your village, the pillaging can be quick and brutal. There are many varied Clash of Clans strategies for defense – but none compare to simply being in your park. Even with the newly addedPersonal Break“, you can still log some serious time where you are completely invulnerable. But there is a catch – your device timeout. Normally a quick timeout is a good thing – it saves battery life, which is good for ya know… phone and stuff. In Clash of Clans the device timeout is more like the instant before you hit a cornfield running backwards with your pants down. The point is, you want the maximum timeout possible. During an active raid session, life will often distract you temporarily (silly life), and there is nothing more heartbreaking than taking a big loss during a one or two minute idle period. Set your device timeout to 5 minutes or more, and you’ll get the full benefit of the maximum idle time SuperCell allows. Beyond 5 minutes you’ll get a prompt that requires you to reload your game. Note also that this tactic will drain your battery fast, so it’s a good idea to just plug in for the duration.

4. Resource savings: storages vs. collectors

Gold Storage So obviously it is a good thing to check your collectors often and move what they’ve collected into storages because of the fact that storages are few and normally better guarded, and collectors are many and typically not well guarded. As you get more experienced attacking and defending, it makes sense to learn the math behind how many resources are vulnerable.

  • Collector Percent Advantage: Only 20% or less (depending on TH level) of Gold/Elixir stored in Storages can be stolen per raid, this compares to 50% of Gold/Elixir stored in Collectors. Similarly, only 6% or less of Dark Elixir stored in the Dark Elixir Storage can be stolen, versus 75% of Dark Elixir stored in Drills.
  • Collector Resource Caps: Gold/Elixir stored in Storages has a maximum cap from 200k-400k (depending on TH level) resources that can be stolen per raid. Collectors have no such limit. Similarly, the Dark Elixir Storage has a 1.2k-3k cap (depending on TH level), and the Dark Elixir Drill has no such cap.
This means that every time you check your village and move resources to your storages, you are greatly increasing the percentage that is safe. It makes it a very good idea to empty all of your collectors when your shield is about to run out, even if you don’t really have time to raid. Keeping in mind these percentages can also help you analyze villages to attack, especially from the “Revenge” view, where you have plenty of time and can see the actual quantities in each storage.

5. XBow Visual Cues

To many, the XBow can be a daunting defense to deal with. It shoots fast and has a huge range, which can really rip up an attacking force. One of the keys to a lot of Clash of Clans Strategies is just to know when your opponent is weak, and for the XBow SuperCell provides two great visual clues.

Empty Crossbow
XBow Empty: When you see an XBow with no “string” and no “elixir cannister”, you are in the clear. Some other poor chief took arrows to the face and private areas so you don’t have to. Empty XBows are no threat at all, but keep in mind that Giants and Balloons will still target them.

Xbow air angle Xbow ground angle XBow Angle: The XBow has two settings, and can either be angled up to hit both ground and air targets, or set “level” to target only ground troops. When in the “level” position, it cannot hit air targets at all. This means that Dragons, Balloons, Minions, and Healers have nothing to fear from it. When it is angled up the range is also slightly reduced for both ground and air, but it is still pretty significant.

Five Tips Down, Five To Go!

10 More Clash of Clans Strategies, Tactics, and Tricks (Part 2)

Starting at the end? If you missed part 1, check out: 10 More Clash of Clans Strategies, Tactics, and Tricks.

6. Remaining shield value

Shields play a huge role in the game, and if you are farming you’ll want to invite attackers to take a free star and give you a 12 hour shield by leaving your town hall out in the cold like we’ve previously recommended. Shields are great because they give you a long window of time to let your collectors build up some cash without the constant bombardment of attackers, but the longer you play the more times you’ll find yourself asking “should I give up my remaining shield time and attack, or should I wait out my shield”?
Shield Value Gold-Elixir Chart
The answer comes down to how upgraded your collectors are, and how much time remains. As you can see, even with six fully upgraded collectors, you don’t stand to make that much even with a full 16 hour shield. With a little luck, you can probably make the same amount of resources with a few consecutive raids. This becomes especially true when less than 8 hours remains on your shield, since that is approaching what you can acquire from one good raid.
It is also worth noting that when you compare the value of a 12 hour shield to the cost of an opponent you slams you for the resource cap maximum (mentioned in Resource Savings: storages vs. collectors) that it comes out to close to a wash. Further evidence that an exposed Town Hall is the way to go for farming.
Shield Value Dark Elixir Chart1
As you can see all of the above basically holds true for Dark Elixir too, but it does depend on your comparable skill at farming Dark Elixir. Shield Value Dark Elixir Chart2
If you happen to be so lucky (or rich) to have a Town Hall Level 10 and 3 fully upgraded (Level 6) Dark Elixir Drills, then you actually produce Dark Elixir at a rate fast enough to justify waiting out a shield. Even 2 fairly upgraded Drills on a TH9 might be worth waiting for, if you have a hard time farming DE.

7. Overtraining

Clash of Clans: Overtraining This is a pretty simple trick that most veterans know, but it is so useful I thought I would include it. The Barracks and Dark Barracks allow you to queue troops for training, up to a maximum that depends on their upgrade level. Aside from being a way to hide resources (as mentioned in Dark Elixir Bank above), this also serves as a time savings when you are away from your village. It is particularly helpful in two scenarios.
The top of the queue: Certain units like Dragons and P.E.K.K.A.’s have quite a long train time. If you queue them, then the troop at the top of the queue will process it’s wait time even if you don’t have room for it. If you work this to your advantage, you can go out for a raid with a premium line up, and return to have 4 regular and 2 dark “long train time troops” available(one for each barracks). Whenever you are planning to be away for a while, be sure you queue your troops to take advantage of this top of the queue benefit.
3 minutes of training: Every time you raid, the battle can take up to 3 minutes (plus the 30 second inspection period). If you’ve queued enough troops, they can be continuously training this entire time in the background. That’s more than 30 troops that will be ready and waiting when you return, more if you include Dark Elixir troops. Keeping the queue full as you raid will lower your wait time before your next raid, sometimes all the way to zero if you only used a few troops.

8. Dropping on Teslas

Single Square Dropzone For a reason that is not perfectly obvious to me, SuperCell decided that Teslas no longer produce a “keepout” for dropping troops. This means that if walls or other buildings are not placed close enough to them, opponents can drop troops directly on top of them. It’s very important to keep this in mind when you are moving Teslas or placing them for the first time. If you happen to get lucky and spot one of these at an opponents base, consider dropping some distracting troops around the perimeter before entering the belly of the beast. Concentrated fire from all four directions can quickly erase even a sizeable force, so some sacrificial lambs on the outside can go a long way.

9. Luring mobile defenses

Clash of Clans: Luring Defenses
When attacking an opponent, the clan castle troops and Heroes (particularly the Archer Queen) can put some serious hurt on your ravenous pillagers. What makes it worse is that you typically encounter them when you are in the middle of bombardment from multiple defensive buildings, and they draw the attention of your troops every time they attack. The solution: lure them away with a few troops. At the beginning of a battle keep dropping one troop to attract the attention of mobile troops, until you have them outside the range of defenses, then drop a horde and let them have it. Alternatively, you can speed up the process by using a lightning spell on them once they are grouped together (provided it’s worth the ~20k that it will cost you). Using this approach can save you some heavy losses, and comes with the satisfaction that you’ve wiped out the opponent’s clan castle troops and knocked his Heroes out of commission (especially cruel if you avoid giving him a shield).

10. Wallbreaker AI

Clash of Clans: Wallbreaker AI Ever since the version 3.54 patch, Wallbreakers have behaved a little differently. You might say they behave more intelligently than before, since they no longer attack the “wall spurs” that used to be a common design on higher level bases. While they’ve certainly improved, there are still exploitable weaknesses in their AI. Particularly, they will target the nearest fully enclosed (or in some cases “mostly enclosed”) building. Like other “any” target troops, this means you can draw them away from valuable targets by placing dummy targets nearby.

Clash of Clans: Wallbreaker
The cheapest way to do this is by enclosing a builder’s hut near other valuable buildings. Walls can play a huge role in surviving a raid. At the least, this trick will cost your attacker a few thousand elixir, but the time and wall strength it saves you may be just enough to ensure a win.

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