Clash of Clans: Your Guide from LongLostLegned Tips, Strategy and More
With updates, clan wars, and thousands of new users every day, the world of Clash of Clans is growing at an astronomical pace! Keep yourself AHEAD of the curve with ClashGuide, and Clash of Clans Attacks, with Galadon!
Our goal is to help navigate you safely through the world of Clash of Clans. Within this site, you will find everything from beginner tips and basic strategies, to how-to guides for leveling up and gaining trophies, gold, and elixir, as well as more advanced strategies for BIG NUMBERS farming, chasing cups to Champion, and BEYOND!
The Top 8 Must-Know Clash of Clans Tips
Tip #1. Save Your GemsWhen you start playing Clash off Clans, you begin with 500 gems. By the end of the tutorial, you end up losing nearly 50 gems by completing structures instantly as instructed by the tutorial. If you instead save your gems, you will be able to add extra builders at a quicker rate.
Here are the costs for each builder:
- Builder 2: 250 gems (you add this during the tutorial)
- Builder 3: 500 gems
- Builder 4: 1000 gems
- Builder 5: 2000 gems
Tip #2. Use Cheap Units
One of the biggest mistakes new players make is not considering the cost of the units they use to battle. While Giants are great, they also cost a lot more to use than Barbarians. At higher levels, Dragons are great, but they cost a lot more to use than Giants. There is also the time factor to consider. While Wizards are stronger than Archers, they not only cost more to make, but each Wizard requires 8 minutes. Meanwhile, you could create 4 Archers in less than two minutes (Wizards are a 4-supply unit).
As a result, when your primary goal is to save up resources, you need to make an effort to use cheap units that are quick to produce. The best units to make depends on your Town Hall level; see my Clash of Clans Town Hall Farming Guide by Level for more details.
Tip #3. Only Use Spells When Necessary
Just like units, spells are very expensive and take awhile to produce. While they can be very effective, you need to make sure that the battle you are fighting warrants the use of such a spell. You should know that the Rage Spell starts at 23,000 elixir and the Healing spell starts at 15,000 elixir; each time you use these spells, you need to be sure that using the spell will allow you to earn at least an additional 15k or 23k resources (spell depending).
Tip #4. Slowly Upgrade Your Town Hall
The Town Hall “loot penalty” is one of the most important things to know about in Clash of Clans, yet it is not a publicly advertised feature in the game. It is not even mentioned during the tutorial or anywhere in the game, yet it is extremely important to how the game plays out.
This penalty reduces the amount of loot you can get from enemies if your Town Hall is a higher level than your opponent’s Town Hall. If your Town Hall is one level higher than your enemy’s, you will only be able to steal 90% of the normal amount available for loot. If your Town Hall is two levels higher, you will only be able to steal 50% of the loot. For three levels, only 25%, and for 4 levels or more, only 5% of the total available loot. The penalty is reflected in “Loot Available” – you do not have to do any calculations on your own.
As a result, we recommend getting up to Town Hall level 4 and then sitting in this range while you max out your defensive structures, your army camps, and your research. You can even max out your walls for extra credit before moving on to Town Hall 5. Repeat this process for every level.
Tip #5. Start Matchmaking Early
When you first start playing Clash of Clans, you get a three-day shield. However, thanks to the previously-mentioned Loot Penalty, very few players will want to attack you even if you drop your shield. As a result, you can start matchmaking right away when you need resources with no fear of reprisal. You can skip around and look for a base with exposed resource collectors and use a handful of Barbarians, Goblins, or Archers to attack them.
Even if you do get attacked, low-level Town Hall players have very little to lose. You will only lose a tiny bit of resources that can be more than made up for with a single attack.
Tip #6. Use the “Next” Feature Frequently
When farming either resources or trophies, you should always be skipping around with the “next” button in order to find the perfect base to attack. It only costs a tiny bit of gold to jump to the next base, so make sure you have a good base before you spend all your units attacking one. Also, be careful never to spend every last bit of gold you have on an upgrade – you need to save some gold in order to be able to use the “next” ability to continue farming!
Tip #7. Put the Clan Castle in the Center of Your Base
The Clan Castle is perhaps the best defensive structures in Clash of Clans, but only if you place it in the center of your base. The way the structure works is that when enemy units enter the Clan Castle’s range (it has a very long range), the units will pour out of the Clan Castle and attack the enemy’s attacking units. Note that your Clan Castle troops are capable of hopping over your own walls.
If you place the Clan Castle outside of your base, the enemy can simply lure away the units inside the Clan Castle and easily kill them out of range of your towers. If you keep the Clan Castle inside your base, the enemy will have to take damage from both your Clan Castle units as well as your defensive structures in order to take out your base.
Generally, it is best to ask for Archers to keep in your Town Hall for defensive purposes. This works very well because Archers will often shoot at melee units from behind your walls, allowing them to shoot down Giants and Barbarians without taking damage. Very high level players may choose different units, such as Dragons or Golems, but this requires a clan where members will donate these troops.
Note that this tip really only applies to players at Town Hall 7 or above. At earlier Town Hall levels, you do not have enough buildings to actually prevent the enemy from luring out units in your Clan Castle. Town Hall 7 units can still be lured, but it is tougher. At Town Hall 8 and up the enemy will have to destroy some buildings or a decent number of units to force troops out of your Clan Castle.
Tip #8. Focus on Dark Elixir
Once you reach Town Hall 7 and beyond, your limiting resource will always be Dark Elixir. Through normal play, you typically will max out all gold and elixir-based upgrades long before you acquire enough Dark Elixir to max out your heroes and Dark Barracks troop upgrades. As a result, you need to place a priority on Dark Elixir above all other resources, saving your spells and hero units for when you stand to gain a large chunk of Dark Elixir.
5 Quick Tips to Improve Your Clash of Clans Experience:
1. Don't Rush Your Town Hall
Although it used to be said that you need to upgrade all of your buildings to maximum before upgrading your town hall, this isn't necessarily true. Waiting for buildings to upgrade can take FOREVER- and saving up enough to purchase the upgrades can often leave you a prime target for farming raids. Instead, consider attempting to maximize your wall levels each time before you upgrade, and work your way to Town Hall 7. For many, Town Halls 7 and 8 are considered the best spots for farming and making defensive upgrades. Once here, you can spend your gold wisely and work on upgrading your other structures. It is generally considered a good idea to fully upgrade all of your defensive structures before upgrading your Town Hall past level 8.2. Choose Your Battles Carefully
Don't be afraid to hit that 'Next' button! Sometimes passing just a few villages will land you on a perfect candidate for your army composition and ability. Remember, each 'Next' costs a little more at each Town Hall level, but it can be well worth it when you land on your first six figure payday.3. Upgrade your highest damage structures first
Defensive structures that damage multiple targets at once (Wizard Towers, Mortars) should be at the top of the list for upgrades. Next, look at the amount of damage per second (DPS) that the other structures do. Usually a good third choice is your Teslas, which do a great deal of damage as they are upgraded.4. Join a helpful clan, and learn from them
Watch replays, ask questions, and share knowledge when you can. It's part of what makes Clash of Clans so much fun to play.5. Last but not least, ENJOY the game
Get what you want out of it. If you like raiding others' gold storages for every coin you can, go for it. If it's trophies you want, chase them down! Find a clan and friends with similar goals.10 More Clash of Clans Strategies, Tactics, and Tricks by LongLostLegend!
1. Dark Elixir Bank
When the housing space for Wallbreakers increased to 2 it put a damper on the Wall Breaker Elixir Bank we previously described. At the same time, Dark Elixir Troops were introduced complete with a Dark Elixir Barracks. At the highest levels of troop upgrades, you can currently bank over 3k Dark Elixir, but even at lower levels you can still ferret away some of the precious liquid, safe from the greedy paws of enemy clashers. Farming Dark Elixir can be super grindy, so protecting what you can is essential.
2. If you quit you can’t win, but if they quit..
Pain is temporary. Quitting lasts forever.
- Lance Armstrong
As Clash of Clans approaches its first birthday, there are some who just weren’t strong enough to keep clashing. But don’t let quitters bum you out, they are actually super fun to raid! Spotting abandoned villages is actually one of the most important Clash of Clans strategies for farming. Some hints are fairly obvious, but others are much more subtle. Learn them all, and get good at searching for them during your free 30 second inspection time. What to look for:
3. Inactivity Timeout and your device settings
4. Resource savings: storages vs. collectors
- Collector Percent Advantage: Only 20% or less (depending on TH level) of Gold/Elixir stored in Storages can be stolen per raid, this compares to 50% of Gold/Elixir stored in Collectors. Similarly, only 6% or less of Dark Elixir stored in the Dark Elixir Storage can be stolen, versus 75% of Dark Elixir stored in Drills.
- Collector Resource Caps: Gold/Elixir stored in Storages has a maximum cap from 200k-400k (depending on TH level) resources that can be stolen per raid. Collectors have no such limit. Similarly, the Dark Elixir Storage has a 1.2k-3k cap (depending on TH level), and the Dark Elixir Drill has no such cap.
5. XBow Visual Cues
To many, the XBow can be a daunting defense to deal with. It shoots fast and has a huge range, which can really rip up an attacking force. One of the keys to a lot of Clash of Clans Strategies is just to know when your opponent is weak, and for the XBow SuperCell provides two great visual clues.XBow Empty: When you see an XBow with no “string” and no “elixir cannister”, you are in the clear. Some other poor chief took arrows to the face and private areas so you don’t have to. Empty XBows are no threat at all, but keep in mind that Giants and Balloons will still target them.
Five Tips Down, Five To Go!
10 More Clash of Clans Strategies, Tactics, and Tricks (Part 2)
Starting at the end? If you missed part 1, check out: 10 More Clash of Clans Strategies, Tactics, and Tricks.6. Remaining shield value
Shields play a huge role in the game, and if you are farming you’ll want to invite attackers to take a free star and give you a 12 hour shield by leaving your town hall out in the cold like we’ve previously recommended. Shields are great because they give you a long window of time to let your collectors build up some cash without the constant bombardment of attackers, but the longer you play the more times you’ll find yourself asking “should I give up my remaining shield time and attack, or should I wait out my shield”?The answer comes down to how upgraded your collectors are, and how much time remains. As you can see, even with six fully upgraded collectors, you don’t stand to make that much even with a full 16 hour shield. With a little luck, you can probably make the same amount of resources with a few consecutive raids. This becomes especially true when less than 8 hours remains on your shield, since that is approaching what you can acquire from one good raid.
It is also worth noting that when you compare the value of a 12 hour shield to the cost of an opponent you slams you for the resource cap maximum (mentioned in Resource Savings: storages vs. collectors) that it comes out to close to a wash. Further evidence that an exposed Town Hall is the way to go for farming.
As you can see all of the above basically holds true for Dark Elixir too, but it does depend on your comparable skill at farming Dark Elixir.
If you happen to be so lucky (or rich) to have a Town Hall Level 10 and 3 fully upgraded (Level 6) Dark Elixir Drills, then you actually produce Dark Elixir at a rate fast enough to justify waiting out a shield. Even 2 fairly upgraded Drills on a TH9 might be worth waiting for, if you have a hard time farming DE.
7. Overtraining
– The top of the queue: Certain units like Dragons and P.E.K.K.A.’s have quite a long train time. If you queue them, then the troop at the top of the queue will process it’s wait time even if you don’t have room for it. If you work this to your advantage, you can go out for a raid with a premium line up, and return to have 4 regular and 2 dark “long train time troops” available(one for each barracks). Whenever you are planning to be away for a while, be sure you queue your troops to take advantage of this top of the queue benefit.
– 3 minutes of training: Every time you raid, the battle can take up to 3 minutes (plus the 30 second inspection period). If you’ve queued enough troops, they can be continuously training this entire time in the background. That’s more than 30 troops that will be ready and waiting when you return, more if you include Dark Elixir troops. Keeping the queue full as you raid will lower your wait time before your next raid, sometimes all the way to zero if you only used a few troops.
8. Dropping on Teslas
9. Luring mobile defenses
When attacking an opponent, the clan castle troops and Heroes (particularly the Archer Queen) can put some serious hurt on your ravenous pillagers. What makes it worse is that you typically encounter them when you are in the middle of bombardment from multiple defensive buildings, and they draw the attention of your troops every time they attack. The solution: lure them away with a few troops. At the beginning of a battle keep dropping one troop to attract the attention of mobile troops, until you have them outside the range of defenses, then drop a horde and let them have it. Alternatively, you can speed up the process by using a lightning spell on them once they are grouped together (provided it’s worth the ~20k that it will cost you). Using this approach can save you some heavy losses, and comes with the satisfaction that you’ve wiped out the opponent’s clan castle troops and knocked his Heroes out of commission (especially cruel if you avoid giving him a shield).
10. Wallbreaker AI
The cheapest way to do this is by enclosing a builder’s hut near other valuable buildings. Walls can play a huge role in surviving a raid. At the least, this trick will cost your attacker a few thousand elixir, but the time and wall strength it saves you may be just enough to ensure a win.
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